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Bender's Psychomotor Domain Taxonomy: Learning Skills through Thinking, Feeling, and Doing

 

Dr. Sharon L. Bender

June, 2008

 

What are Psychomotor Skills?

 

Psychomotor skills are physical skills which can be exhibited when people perform practical activities in a competent manner. These skills can be examined and applied in a learning domain taxonomy adapted from the taxonomies of two universities: 1) University of Hawaii and 2) Penn State.

 

University of Hawaii considers the psychomotor domain among its three learning domains: 1) Cognitive Domain, 2) Psychomotor Domain, and 3) Affective Domain; which stem from Benjamin Bloom's Taxonomy of Learning Domains (think/feel/do):  

 

1.      Cognitive domain (intellectual or 'think')

2.      Affective domain (emotional or 'feel')

3.      Psychomotor domain (physical or 'do')

 

The slogan of the University of Hawaii is “Unlock your Potential.” No doubt the use of these learning domains plays an active role in reaching this objective. According to the University of Hawaii, the psychomotor domain is skill based and the learner produces a product. Within its psychomotor domain, the three practical instructional levels include imitation, practice, and habit. This is indicative of the same kind of trio being offered in Bender’s Psychomotor Domain Taxonomy, which is somewhat a cross between the psychomotor domains of both Penn State and the University of Hawaii.

 

Penn State offers four progressive levels of learning behaviors in its psychomotor domain taxonomy: 1) observing, 2) imitating, 3) practicing, and 4) adapting. These can easily be triangulated into:

 

Observation: watch the performance

Imitation: duplicate the performance

Adaptation: perfect the performance

 

Merging the University of Hawaii’s Psychomotor Learning Domain and Penn State’s Psychomotor Domain Taxonomy, Bender’s Psychomotor Domain Taxonomy (PDT) comprises the following:

 

Bender’s Psychomotor Domain Taxonomy (PDT)

Domain

Definition

Application

Observation

Watch the performance using active mental attendance.

Observe a person with expertise performing the desired skill, paying attention to the sequence, relationship, and outcome. Supplement the direct observation with other sources such as video and independent reading. Here we can use cognitive processes (think).

Imitation

Duplicate the performance by practicing the activity and permitting failure.

Repeat the process in the same sequence, staying conscious of the effort in the duplication process. Effort diminishes as the skill is acquired, but expertise is not yet acquired. Here we can use emotional processes (feel).

Adaptation

Perfect the performance through making adjustments and using the new skill regularly.

Make required adjustments that influence the performance overall. Coaching may be helpful. Soon the performance will become second nature and expertise will be gained and remain everlasting. Here we can use physical processes (do).

Adapted from a combination of University of Hawaii’s Psychomotor Learning Domain and Penn State’s Psychomotor Domain Taxonomy.

 

Sources:

 

Penn State. (n.d.). Psychomotor domain taxonomy. Research on Teaching, Learning, & Technology. http://tlt.psu.edu/suggestions/research/Psychomotor_Taxonomy.shtml

 

University of Hawaii (n.d.). Learning domains.

http://honolulu.hawaii.edu/intranet/committees/FacDevCom/guidebk/teachtip/domains.htm

 

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